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Which is why we end up with so many crappy games. I think a lot of big corporations forget that. It’s an investment, sure, but quality begets profit. And even if it cost a lot to create them? The amount of money that was made off of their fans more than made up for it. You look at games like World of Warcraft or any of The Elder Scrolls games - they are massive worlds (particularly the first Elder Scrolls game, Daggerfall) with lots of depth. I certainly don’t think that it would be any more expensive than any other video game to produce exactly what this article writer proposes. Take World of Warcraft’s 10-million-plus subscriber base, and double it, triple it. Make another billion dollars while you’re at it. Give us a massively multiplayer, online, 3D, interactive, graphically intensive, excruciatingly deep version of Harry Potter. And I want a plethora of wands to choose from (or to choose me, because as any Harry Potter fan knows, the wand chooses the wizard, not the other way around), each with slightly different powers. I want Pets (owls, cats, toads, and rats) with powers that I can control in-game. I want in-game, functional versions of the Hogwarts Express Floo powder hidden doorways between the Muggle and wizarding realms. I want a fabrication system that’s the equal of anything in Everquest 2 or World of Warcraft. Oh, and let them create new spells, new potions, new abilities.
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Make players research them in libraries, learn them from teachers and friends, go on quests to procure them. Flying without a broomstick (also advanced).Abilities such as Animagi transformation.Schools of Magic: Divination, Potions, etc.
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Give me PVP goodness.Īnd just to make it interesting: let there be hundreds and hundreds of spells, skills, and abilities to choose from. That should spice up the game quite nicely, and allow for meaningful player-vs.-player (PVP) combat against an established backstory. You should be allowed to declare your allegiance to this guy. Maybe you yearn to study (or even hunt) Norwegian Ridgebacks in the wilderness (and it should be vast, as vast as World of Warcraft is vast, with Muggle and non-Muggle partitioning): Or maybe you’ve had it with the civilized world.